Freeciv rulesets12/31/2023 ![]() This game is by no means fair but tries to recreate the political andīecause of these differences, all players will get "mission cards" at Please note that the nations differ severely in cities, armies and These changes require you toĭownload the newest SG ruleset over the modpack installer to be able the It will also have a new terrain forest type called taiga. This game will be based on LTX but with many more scenario game units. White Armies, Soviet Union, Green Armies) or theĪll players start with cities or at least units like in the case of the That can be played are forces that played a role during the RussianĬivil war (e.g. The playable nations will be all states that declared independenceĭuring or immediately after WWI (e.g. Only encompass the territory of the Russian Empire in the borders ofġ917. This scenario will be based on the Europe scenario (classic giant map) but After "German Unification" and "Voyage to America", in a bit over two months, when all preparations are done, players will have the opportunity to engage in and reenact the Russian Civil War of 1919. People such as you and me who just like to develop science and culture and build a spaceship can then stack our cities with good defenders and spend hardly any time worrying about whether they will be destroyed.Thanks to Sketlux, a new scenario game is being prepared on. However, to make war a less important part of the game, you probably have to change the rules so that defenders have more advantage, thus reducing the likely amount of attacking. So you can eventually have a unit that has three times as much defensive strength as offensive strength and is practically unshakeable in a walled city until the opponents get something much more advanced. There's an AI Development Kit (downloaded with the game) to help you design your own if the current selection does not satisfy.Īnother major difference between C-evo and Civ2 or Freeciv is that you design your own military units beyond the half-dozen primitive units you can start with. ![]() The standard download includes the standard AI, which is fairly aggressive, but the website offers others for download and indicates that some are quite gentle, describing one as "Peaceful and diplomatic". C-evo succeeds in improving on many aspects of the commercial game, and it encourages the creation and use of alternative AIs. Stepping just a little further away from Civ2, you could try C-evo (.//). I presume that you used the standard version of Freeciv, which is fairly close to Civ2. There are also some experimental ruleset files which I could post. testing is necessaryĪny comments, ideas, experience or probably files to share?Īs I don't have much spare time this year, it might take a long time until I reply. it is possible to alter many aspects of ther ruleset and still have capable AI computer players and a consistent ruleset. it is, in principle possible, to add totally new inventions like magic - I tried but it seemed to complicated and made the AI crash after some time of playing there are aspects for civil research, trade, flight, diplomacy that were neglected in classical military gameplay - change the rules to emphasize these aspects. when making substantial changes to units, other aspects - especially research dependencies - should be modified as well there are aspects besides military strength that can be used to still have interesting and different units: firepower (= working power for workers and engineers as well), range of vision, speed of movement, special flags and roles like Diplomat, SuperSpy, IgZOC (ignore Zone of Control), IgTer (ignore terrain) etc I tried to set attack=0 for all units, but the AI got attack points from barracks and veteran system the AI computer players will find a way to establish attacking units no matter what. It won't be civ anymore, it would be boring, and most of all, the AI computer players wouldn't cope ![]() you can't simply remove all military elements. Some ideas and issues that I've already figured out: Otherwise, I'd like to share ideas and comments, finish my own alternative civilization ruleset project and finally share my peaceful ruleset for others who maybe like to play a more civilized civilization. Not reinventing the wheel, I'd be glad to install a peaceful ruleset that is already there. I have been searching for a peceful ruleset and even tried to establish my own peaceful ruleset for freeciv, based on the classic civ2-style freeciv ruleset. But for me, the main disadvantage of civilization's (freeciv's) concept is that it concentrates too much on warfare. After installing Linux, I discovered freeciv and I have been fascinated ever since. I've never played the original civilization game.
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